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Rally Mortis Get notified

Developer diary · since 15 May 2026

Notes from
the garage

How a game about a will gets made: sketches, wrong turns, playtests, the occasional small victory. Written as we go, so some of it will turn out to be wrong.

Pre-alpha, and a trailer

Today Rally Mortis gets a front door: this site, a list to join and our first trailer, cut from the pre-alpha build to the main title. What pre-alpha means, how we made the trailer and what happens next.

TrailerStudioMilestone
Vee Lark and Wade Kessler lean on a black sedan on a rain-soaked cliff road, a bulldog in the back seat, a mansion on the headland behind them

Chapter one, end to end

For the first time, the whole of chapter one plays from the needle dropping on the will to the last wreath landing in the canal. What is in it, what is broken and what comes next.

MilestoneChapter one
Sepia map of Valmora with a patch of colour, marked: we are here

Ink on the dashboard

The interface of Rally Mortis is a solicitor's desk: paper, ink, wax and a clock. On designing a display you can read at speed, the menu in a dead man's study and the settings that let you choose black ink instead of red.

InterfaceAccessibility
Pencil drawing of Vane's study: portrait, fireplace and sleeping dog

The Noise Registry

How do you score a race where the point is to make a scene? A notary in a helicopter, a statement of account, four ways to settle a reading and a deceased who dislikes encores.

DesignScoring
Sepia sketch of Mr Pell the notary

Final viewing: Prudence

The first boss of Rally Mortis is the eldest daughter, in a hearse, in a cemetery by the water, grieving professionally. How we built a fight in three parts, and why it has wreaths.

DesignBossPrudence
Prudence Vane-Holloway in mourning black stands on her hearse among floating wreaths

Juno fixes the car, not the people who crash it

Valmora is full of people the will forgot. The first one you can save is a mechanic in a flooded garage in Lowmarsh. On rescue missions, a tow truck and a crew that rides with you.

CharactersCrewDesign
Pencil portrait of Juno Marsh, mechanic, 29

Probate inherits nothing and minds everything

A bulldog in a bow tie, the back seat of a black sedan and the only member of the cast with no lines and no doubts. A short entry about the dog, by popular demand.

CharactersProbate
Pencil sketches of Probate the bulldog in four poses

Lowmarsh: half town, half bath

A canal town where the water rises during the race, the roofs become roads and a bell tower rings when it floods. Building our first level that changes while you drive it.

LevelsLowmarshWeather
Ink drawings of a flooded grandstand and a bell tower in the water

The main title

A hundred and one beats a minute, brass, clavinet, a wah-wah guitar and a tune you can hum while committing a tort. The first finished piece of music for Rally Mortis, with forty seconds of it to hear.

MusicSound
A brass gramophone horn catches the light

Two stars, would not cross again

The townsfolk of Valmora all have a hat and an opinion. On crowds, constables, the radio and an ordinance about crossing the road during a period of mourning.

WorldWriting
Sepia sketch of a row of townsfolk, all with hats

Night, rain, one lamp

The Coast Road runs from Port Saffron to Lowmarsh along a cliff, at night, in a storm, against a clock. On painting darkness, and why a race needs one warm light.

LevelsWeatherCoast Road
Pencil drawing of a tunnel mouth on the coast road with one warm lamp painted in

The family, in order of grudge

Eleven heirs, one fortune and nobody on speaking terms. How we built a rival family worth hating, and why the first sketch called Prudence the widow.

CharactersRivals
Four pencil portraits of rival heirs with early working labels: widow, twins, the fur and sings sadly

Four of five drove into the sea

Our first playtest. Five people, one promenade, a page of notes and a police car that may be too cute. What we learnt, and what we changed the next morning.

PlaytestDesign
Notebook page of playtest notes next to a sketch of a tiny police car

Port Saffron, summer 1975

The race begins in a seaside town with a promenade, a lighthouse, a hotel whose flags are always at half mast and a great many sun loungers. Building the first level, and planning to wreck it.

LevelsPort Saffron
A wet seafront promenade at sunset, a wreath on a bench and a car parked by the railings

The rear steps out at forty

Three attempts at making a two-tonne funeral sedan fun to throw round a hairpin. On weight, handbrakes, repairs that cost money and the one number that changed everything.

DesignHandling
Construction drawing of a black sedan with notes about where the weight goes

The Black Tie, the Condolence and a car called Alimony

Every heir in Rally Mortis drives something that says too much about them. Meet the cars, from a chauffeur's black sedan to a hearse that does ninety.

CarsArt
The Black Tie: a black seventies sedan

Clause thirty-one: a ramp is deemed to exist

Vee Lark witnessed the will, was left the dog and now reads the small print out loud at ninety miles an hour. How the navigator became the rules of the game.

CharactersVeeDesign
Pencil turnaround of Vee Lark in a black dress and long gloves

The right to try

Designing Wade Kessler, a driver who says very little, wears his gloves at all times and was left, in a will worth four billion, the right to try.

CharactersWade
Pencil turnaround of Wade Kessler in four views, with notes about his gloves and cap

Wash test number fourteen

Thirteen attempts to make a game look like watercolour, and the fourteenth, which we kept. On paper grain, colour that bleeds in the rain and why a crash should leave a stain.

ArtLook
Ink drawing of a clifftop mansion with a patch of colour wash, labelled wash test number 14

A will, a sedan and a bulldog

Day one of a car combat game about a family, a fortune and the most expensive drive in the history of a country that does not exist. What we are making, and the three rules we wrote on the wall.

ConceptStudio
Pencil sketch of a hearse on a ruled notebook page, with the note: a hearse, but fast

Pre-alpha. Everything in this diary is work in progress. Things you see here will change, some of them twice.

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