Press kit
Rally Mortis
Everything a journalist, streamer or curious relative needs, in one place. Free to use for coverage of the game.
- Title
- Rally Mortis: A Will to Drive
- Developer
- Mild Peril
- Status
- Pre-alpha. Chapter one in testing
- Release
- To be announced
- Platforms
- To be announced
- Price
- One purchase, set at launch
- Genre
- Car combat, story driven
- Setting
- 1975, the fictional Federation of Valmora
- Language
- English (voice and text)
- Rating
- 18+ (cartoon violence, watercolour blood)
- Press
- press@rally-mortis.com
In one line
A watercolour car combat game set in 1975: a dead man’s will, four billion in the pot and a continent of roads between two penniless heirs and the urn.
In a paragraph
Cornelius Vane, the richest man in the Federation of Valmora, recorded his will on a gramophone record. Four billion goes to the heir who drives the length of the country and makes the most noise on the way. Wade Kessler, the chauffeur, and Vee Lark, the fiancée who witnessed the will and was left only the dog, enter the race against the rest of the family. Rally Mortis is a story-driven car combat game painted in watercolour, with fully voiced scenes and a dry sense of humour. It is in pre-alpha; chapter one is in testing.
Features
- Car carnage, in watercolour. Every frame sits on cold-press paper.
- The Noise Registry. Noise is the currency of the will.
- A family that would rather see you dead. Twin nephews with one alibi between them.
- Nine provinces, one road. The Long Spine runs the length of Valmora: seaside resorts, a flooding canal town, jungle, salt desert, a dam, a neon bay, steelworks, mountains, a frozen lake and, at the very end, Endmost Isle.
- Rescue the crew. Valmora is full of people the will forgot.
- Fifty-fifty. Wade drives.
Screenshots
Captured in the pre-alpha build. Click to download the full-size JPG.
Art
Key art and story panels. Click to download the full-size JPG.
Contact
Keys, interviews, questions and corrections: press@rally-mortis.com. We answer everything, eventually, and usually sooner.
Please mark all footage as pre-alpha: everything you see is work in progress.
























