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Developer diary · entry 18

Ink on the dashboard

The interface of Rally Mortis is a solicitor's desk: paper, ink, wax and a clock. On designing a display you can read at speed, the menu in a dead man's study and the settings that let you choose black ink instead of red.

Mild Peril2 min readPre-alpha

A racing game asks a lot of your eyes. Where is the road, where are the rivals, how long is left, what am I meant to be doing? We wanted all of that on screen without a single chrome speedometer, because in 1975 Valmora nobody would have trusted one.

Pencil drawing of Vane's study: portrait, fireplace and sleeping dog
The first sketch of the main menu. “Main menu = Vane’s study. Fire on. Dog asleep.” And underneath: the portrait watches you pick a level.

The study

The game opens in Cornelius Vane’s study. Rain on the tall windows, a fire, a portrait of the deceased over the mantelpiece and Probate asleep on the rug. You choose your race from his desk. His portrait watches you do it. We tried a version where the eyes followed the cursor and took it out the same afternoon.

Cornelius Vane's study: his portrait over the fireplace, rain on tall windows, a bulldog asleep on the rug
The study, finished. The fire is warm, the portrait is not.

Paper on the windscreen

In a race, the display is made of paper. The clock is a card. Your goals are a note pinned to the corner. The noise meter is a register filled in by hand, and when a codicil arrives it lands like a fresh page of the will. Everything is in ink on cream paper, so it sits inside the watercolour world rather than floating above it.

Pre-alpha footage
A race on the promenade with the full display: the clock, the goals, the standings, the map and the noise register. Pre-alpha: every card is still being redrawn.

The hard part was reading it at speed. Paper is pretty and paper is pale, and pale cards on a sunny promenade disappear. So every card got a darker edge, the numbers got larger, and the most important one, time remaining, turns red and says so out loud when it gets short.

Choices

We would like everyone who wants to play this to be able to, so the settings are in from the start rather than bolted on at the end:

  • Blood: watercolour red, or black ink. The game is for adults, but not everyone wants the red. Black ink is drier, and the settings note adds that it also keeps every limb attached.
  • Screen shake and flashes can both be reduced. The game says so before it starts.
  • Subtitles for every line, at a size you choose.
  • Terms. Lenient, Standard or Ruthless: more time and softer hits, the game as the deceased intended, or less time, harder hits and a Ruthless mark on every medal.
  • Controls. Two keys per action, pads with the usual layout and, for touch screens, automatic gas and tilt to steer.

The wax seal

Every important moment ends with a wax seal: a will signed, a race settled, a chapter closed. It is a small animation, about a second long, and we have spent longer on it than on some entire streets. It is worth it. Nothing says final like hot wax.

Rally Mortis is in pre-alpha. Everything here is work in progress. Leave an address and we’ll write when chapter one opens.

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