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Developer diary · entry 13

Lowmarsh: half town, half bath

A canal town where the water rises during the race, the roofs become roads and a bell tower rings when it floods. Building our first level that changes while you drive it.

Mild Peril2 min readPre-alpha

Lowmarsh is the second town on the Long Spine and the first one that fights back. It is a canal town on a flood plain, built by people who looked at a marsh and thought: houses. It has bridges, quays, a bell tower, a wooden speedway grandstand and a set of flood gates that close at midnight. It also has a great deal of rain.

Lowmarsh. Half town, half bath.

Ink drawings of a flooded grandstand and a bell tower in the water
The first page for Lowmarsh. “Water goes UP during the race.” And beside the bell tower: the bell rings when it floods.

Water goes up

That note on the sketch was the whole design. In every other level so far, the map you start the race on is the map you finish it on. In Lowmarsh, the water rises while you drive. Streets that were roads on the first lap are canals on the second. Quays go under. The low route through the market becomes a swim.

The water’s rising. So is my respect for roofs.

So you go up. Ramps, loading bays, the flat roofs of warehouses and the top tier of the speedway grandstand become the race line, and by the end of the race the town has turned itself inside out. Vee puts it best:

Roofs are roads now. Local custom.

Pre-alpha footage
Through Lowmarsh as the water comes up. Pre-alpha footage: the rain is final, the roofs are not.

The bell

When the water reaches a certain height, the bell in the tower rings. It is the most useful sound in the level: it tells you the low streets are about to go, without a single arrow on the screen. Players learn it in one race and start flinching at it in the second.

Lowmarsh's half-flooded wooden speedway grandstand
The Lowmarsh speedway grandstand, half under water. The top tier is still a road. For now.

Wrecks in the rain

Lowmarsh is also where the watercolour earns its keep. Rain makes the colour run, wrecks bleed into the puddles and the whole town looks as if somebody left the painting out in the weather. Which, to be fair, somebody did.

Pre-alpha footage
A rival comes to grief on a flooded canal bank.
Pre-alpha footage
The same street in slow motion: a car goes over the railing and the rain does the rest.

Drowning, as a failure

If the water gets you, the race is over and Vee has a word for it.

Drowned in Lowmarsh. How very local of you.

Next: the most important member of the cast, who sleeps through most of it.

Rally Mortis is in pre-alpha. Everything here is work in progress. Leave an address and we’ll write when chapter one opens.

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